Behavioral Design and Gamification for Product Design
🧠 Learn why humans do what they do and apply behavioral insights to build persuasive, habit-forming, and engaging digital products.
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1.1 Introductions
1.2 Course Overview
1.3 Exercise: Your Influence Power
1.4 Introduction and 1st law of Behavior
Go Deeper: James Clear 's website
1.5 2nd law of Behavior
1.6 3rd law of Behavior
1.7 4th law of Behavior
Go deeper: BJ Fogg Model website
1.8 5th law of Behavior
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Homework Guidelines: Reflecting on the 5 Laws of Behavior
Tactics Database Agreement
2.1 Introduction and Homework Discussion (5 Laws of Behavior)
2.2 The Behavioral Design Process Step 1 (Formulate Challenge Statemente)
2.3 How Might We: Airbnb example
2.4 The Behavioral Design Process: Step 2 (Diagnose)
2.5 Barriers to Health Behavior CHange
Deep Dive: The transtheoretical model (Stages of change)
2.6 Fgijam onboarding and Homework
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Deep Dive: Behavioral Journey Mapping (with David)
3.1 Office Hours Review: Behavioral Journey Mapping
3.2 Homework Review
3.3 Formulating Behavioral Design Hypotheses
3.4 Make it Easy
3.5 Make it Obvious
3.6 Make it Timely
3.7. Homework Guidelines (x2)
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Real-world Case Studies (by Raj)
Homework Review (by Ching Feng)
Homework Submission (Optional): Behavioral Design Hypothesis
4.1 Make it Attractive
Deep Dive: Personalization in Tech (by Preeti)
4.2 Intro to Game Design
4.3 Game Analysis (by Jai)
4.4 The DNA of Games
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Homework: Game Design Canvas